In development Made in Godot PC

Sailswept

An exploration game about sailing. Read the wind, trim your sail and drift between quiet summer shores.

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About the game

A quiet, reflective sailing game about things ending, set across a chain of lakes at the height of summer.

Movement and atmosphere matter just as much as mechanics. Sailswept is being built by a solo developer in Godot and is still in development, so everything here will keep evolving.

The sailboat heeling hard as it catches the wind

Sailing

Sail by the wind

Wind drives everything. Trim the sheet, find a beam reach and feel the boat heel over and surge forward. Point too close to the wind and the sail starts to luff.

Looking down on the sailboat at speed, its boom swung out over the water

Water

Water that answers back

Your wake is a real wave simulation: the hull pushes the water down and a V of ripples spreads out behind you. Swells grow with the wind, and stray too close to shore and you'll run aground.

Pine trees casting long purple-tinted shadows across a pale beach beside the boat

Art

Pixel art, built in 3D

The world is rendered at a low resolution and snapped to the pixel grid, so it stays crisp as you move. Toon lighting, coloured shadows and outlines give every shoreline a hand-drawn feel.

The sailboat gliding along a forested shoreline

World

A chain of summer lakes

Pine forests, pale shingle beaches and a lone house by the pier. Sailswept is a quiet, self-contained story about things ending, set at the height of summer.

Media

Screenshots

Captured in-game from the current build. Click any shot to view it full size.

Devlog

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